FF7 Buster Sword

Client

Made in 1 month

Service Provided

Personal Project

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Project Description:

As a huge fan of the Final Fantasy franchise, I wanted to express my passion for this iconic game series by creating a 3D model of one of its most recognizable weapons: the Buster Sword from Final Fantasy VII. This project combines my love for the game with my 3D modeling skills and serves as a tribute to a world that has inspired me for years.

workflow & Techniques:

1. Low-Poly Model

  • The low-poly model was carefully built in Blender with game optimization in mind.

  • Edge loops and polycount were balanced to maintain performance without compromising visual quality.

2. High-Poly Model

  • A detailed high-poly version was modeled in Blender using reference images of the Buster Sword.

  • Extra attention was paid to edge definition, damage detail, and surface realism.

3. Baking

  • The high-poly details were baked onto the low-poly mesh using Substance Painter.

  • Maps such as Normal, Ambient Occlusion, Curvature, and World Space Normal were baked to enhance detail and drive the texturing process.

4. Texturing

  • All textures were created in Substance Painter, using a PBR (Physically Based Rendering) workflow.

  • Materials were handcrafted to give the sword a realistic metallic look, with worn edges and surface imperfections.

  • Textures were optimized for real-time rendering in game engines like Unity and Unreal.

Specifications:

Polycount (Low-Poly): approx. [Insert triangle count] triangles

  • Texture Maps:

    • Base Color

    • Normal Map

    • Roughness

    • Metallic

    • Ambient Occlusion

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Reflection:

This project taught me the importance of an efficient high-to-low poly workflow and the power of professional tools like Substance Painter for baking and texturing.
Not only did I sharpen my technical skills, but I also had the chance to create something that celebrates my personal connection to a game that has deeply inspired me.